Glyph of Mortal Strike - + 10% healing efficiency in you for 10 sec. Talents are mobile and you need to change them for different teams and games. now you can only get out of control once and that's it, that zest is gone)īlood bath- This is Dota, slowing down the target and not a bad damage, not a big CD. had permanent use of immunity to all controls. Vigilance- for the arena 2x2 or purely safe the heal, CD 2 minutes, which is not very happy, but with the right talent, you can survive the burst, save the heal and drag it in)Īvatar- at the beginning of pandaria there was the best and unrivaled talent, tk. is also still relevant in 2x2 arenas because sometimes wicked teams with "Hellish" control come in. Security- was the best talents at the beginning of pandaria, mostly he is needed to reset control, etc. Its ability is very visible when you use it, which greatly degrades its quality and is easy to predict. Mass Spell Reflection- It is worth taking if you go with a heal in the arena or in a team where there are mostly rags or, roughly speaking, there is no armor. crit 100%, if you follow the procs and trines and our passive talents, then you can do decent damage.Īgain, talents that need to be taken for different types of games: Shockwave - As relevant as before, it has become a little not as tasty as before, but still gives Stun to the enemy and also reduces the CD if it hits 3 opponents, which is important, given that his CD is already so 40 sec.ĭragon roar- It seems to be not a very favorite talent of the vars and in general they take it in pve much more often, but it is worth noting that this talent constantly hits with a crit, i.e. Whirlwind of Blades - This talent was not badly upset at 5.4, CD 1 minute and the damage increased, you should think about the fact that CD is 1 minute and it is easy to make opponents safe, which means putting your safes on CD, besides, not bad damage, we take if we enter the BG, or play in a team with a class that can stun, control. Shrill Howl is a mobile talent as he incapacitates the enemy and not only one, but several, moreover any, does not specialize in any particular class. A must-have talent for going to the arena. Because incredible healing at 35% HP, incredible survivability for the var. Second wind- as it was in 5.2 and as in 5.4 as the most profitable and best solution for the var. Let's take a closer look at each shooting range that I chose to take:ĭouble Time is the most cost-effective and mobile solution among these talents. Guide to the Defender Warrior (proto war) 5.4.8 Pwe I also advise you to look at other guides on the var:
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